Battle map types
Sixteen kinds of map, each drawn top-down for the table and each generated rather than picked off a shelf. Choose the kind of place your session needs and RPGenie writes that one, at the size and in the style you want.
Structures
Building interior
Top-down interior battle maps for D&D and Pathfinder: taverns, shops, temples, manors and wizard towers, with the roof off and every room laid out.
See building interior battle mapsCastle
Castle battle maps for D&D and other tabletop games: gatehouses, courtyards, great halls, curtain walls and keeps, drawn top-down for VTT or print.
See castle and keep battle mapsShip
Ship battle maps for tabletop RPGs: sailing ships, riverboats, barges and wrecks, drawn top-down as deck plans with holds, cabins and rigging.
See ship and vessel battle mapsSettlements
City street
Market squares, craft quarters, slum lanes and dock roads for D&D and Pathfinder, drawn from above with stalls, alleys and the blind corners an ambush needs.
See city street battle mapsCamp
War camps, bandit hideaways, siege lines and open battlefields for D&D and Pathfinder, drawn top-down with tent rows, cook fires and the lanes a raid moves down.
See camp and battlefield mapsVillage
Village greens, crossroad hamlets, fishing villages and market towns for D&D and Pathfinder, drawn from above with houses, yards, the well and the road in.
See village and town battle mapsFarm
Farmstead battle maps for D&D and Pathfinder: farmhouses, barns, mills, orchards and animal pens, drawn top-down with fields, fences and yard clutter.
See farm and homestead battle mapsOutdoors
Wilderness
Wilderness battle maps for tabletop RPGs: forest clearings, deep woods, moors, hills and swamps, drawn top-down with real cover and open ground.
See forest and wilderness battle mapsRoad
Road battle maps for D&D and Pathfinder: forest tracks, bridges, mountain passes, crossroads and wagon ambush sites, drawn top-down for the table.
See road and travel battle mapsCoast
Coastal and water battle maps for tabletop RPGs: harbours, docks, river crossings, beaches, sea caves and marshes, drawn top-down with real shoreline.
See water and coast battle mapsUnderground
Dungeon
Dungeon battle maps for D&D and Pathfinder: crypts, corridor complexes, tombs, prisons and vaults, drawn top-down with rooms, doors and solid rock.
See dungeon and crypt battle mapsCave
Cave battle maps for tabletop RPGs: natural caverns, underdark passages, sea caves, mines and fungal chambers, drawn top-down with real rock.
See cave and underdark battle mapsRuin
Ruined battle maps for D&D and other tabletop games: collapsed temples, overgrown keeps, abandoned towers and bandit hideouts, drawn top-down.
See ruins and hideout battle mapsLegendary
Arena
Arena and boss room battle maps for tabletop RPGs: gladiator pits, ritual chambers, throne rooms and final encounter halls, drawn top-down.
See arena and boss chamber battle mapsMonster lair
Dragon hoards, beast dens, nests, spider warrens and bone-strewn chambers for D&D and Pathfinder, drawn top-down with room for something large to move.
See monster lair battle mapsTemple
Temples, shrines, celestial halls, infernal courts and planar rifts for D&D and Pathfinder, drawn top-down for encounters somewhere that is not ordinary ground.
See divine and planar battle mapsOr just start making one
The generator is free to try with no card, and every map tool on the page, the grid, tokens, fog, walls and the VTT export, works without an account.
Open the map generator